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Email:
wildudley@gmail.com

Phone Number: +44 7725252789

Date of Birth: 15th August 1989

Summary:                   

I am a skilled 3D artist with a years experience and two AAA published titles. I have been lucky enough to work as a Junior Animator at Lionhead Studios, and have spent 9 months as a 3D Artist at Rare, working on Kinect Sports Season Two and its follow up DLC.
I have a keen creative mind and am always brimming with ideas and concepts that I can’t wait to try out. I also enjoy problem solving and working with others to find efficient solutions for issues that arise during development. I am always looking to improve myself, and enjoy collaborating with others to find techniques and practices that will enhance the quality and speed of the work we produce.

Experience:
Junior Animator – Lionhead
March – June 2012

Project:
Responsibilities:

Over the development of Kinect Sports Season Two I took on many roles. Primarily creating in-game assets such as sports equipment, I also spent time rigging props for animation, and tracking down and solving bugs found by the QA team.
I was lucky enough to be kept on for the development of the DLC, and am very proud that some of the new game modes rely entirely on new art that I created.

3D Artist – Rare Ltd
March – December 2011

Project:
Responsibilities:

Modelling Texturing
Asset Creation Shaders
Character and Prop LODs Bug Fixing
Asset Integration using In-House Software Xbox Dashboard Themes
Mechanical Animation and Rigging

Software Experience:
Thorough working knowledge of the following software:
Maya3DS MaxAdobe Photoshop
Unreal Development KitZbrushAdobe After Effects
Source EngineMudboxAdobe Dream Weaver

Personal Statement:
I am a skilled 3D generalist with a years industry experience. My main strength lies in hard surface modelling, texturing and facial animation, though I have also studied character animation, lighting and rigging.
My time in industry has been invaluable as it exposed me to industry processes and workflows that were not covered at university. It has also given me a greater understanding of how a development team functions. I have greatly enjoyed working in large teams, and interacting with people with a range of different disciplines. I like to feel that I am a reliable part of the team and can lend my skills and knowledge to anyone that requires it.


Interests:
Other than video games, I enjoy reading and cinema. I’m always looking for an exciting new book or film, or to catch up on a classic that I may have missed. I also enjoy travel and I also enjoy travel and have spent some time touring Costa Rica with World Challenge in 2007, and spent 10 weeks touring South East Asia in 2009.


Qualifications:
2007-2010 University of Portsmouth
BSc (Hons) Computer Animation 2:1
2005-2007 Godalming College
A – Levels:

Design and Technology
English Literature
Psychology
General Studies
2000-2005 Glebelands School
GCSEs:

Mathematics
English
English Literature
Physics
Chemistry
Biology
Drama
D&T Resistant Materials
French
History

Interests:
Video games
Travel
Books
Films
Scuba diving
Skiing

Referees:
Andrew Lindsay – Director of Animation, Lionhead – alindsay@microsoft.com
Andy Betts – Art Principal, Rare Ltd – abetts@rare.co.uk
Steve Mayles – Character Lead, Rare Ltd – smayles@rare.co.uk
Paul Cunningham – Assistant Art Manager, Rare Ltd – pcunning@rare.co.uk
Andy Bain – Lecturer, University of Portsmouth – andy.bain@port.ac.uk
Paul Charisse - Lecturer, University of Portsmouth – paul.charisse@port.ac.uk
Jules Pettitt - Lecturer, University of Portsmouth – jules.pettitt@port.ac.uk
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