For the past few months I have been doing freelance work. This has included Environment Art, Character Art, and Rapid prototyping.
Fable The Journey
Facial animation at Lionhead was created with a morph-target based system. This was primarily used to create animations using video reverence from mo-cap shoots, but also animating to a audio track without video reference.
Project: KINECT SPORTS Season Two
Over the development of Kinect Sports Season Two I took on many roles. Primarily creating in-game assets such as sports equipment, I also spent time rigging props for animation, and tracking down and solving bugs found by the QA team.
I was lucky enough to be kept on for the development of the DLC, and am very proud that some of the new game modes rely entirely on new art that I created.